benjamin ritter

 
 
 
 
 
 
                 
                 

OF THE ERRORS INVOLVING TELEPORTATION

       
     
     
 

Teleportation implies that the structure of any piece of matter may be encoded as information, sent from one location to another, and then rebuilt as a perfectly functioning whole. If this were to ever happen, there would undoubtedly be errors: noise would distort the signal, machines would not communicate with the same protocol, and the beings tending the teleportation device would mix-up the order of operations. Sadly, some of the errors would be fatal.

Of the Errors Involved in Teleportation began as a cube in a 3D modelling environment scaled to the proportions of a large animal. In the computer, the geometry of the shape may be in a sense ‘teleported’: because the spatial information is abstract, it may be sent anywhere to be reconstructed. Here, the process of translating this abstract information into physical form introduced errors akin to those that might arise from teleportation. Like the monster in the Lovecraft story, the digital envrionment is not “right or proper for this earth.”

 
 
 
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Above: 3D model (formZ) of shape used for Coroplast construction.

 

 

 

 

 

Left: Unfolded pattern of the outside surfaces of the shapes. Note that the four "legs" and the "torso" were modeled and built separately. Each rectangle in diagram is a 4'x8' sheet of material.