benjamin ritter

 
 
 
 
 
 
   
   

MODULAR SYSTEMS

 
                 
                 

A modular system may be anything from a shelving unit to a suite of paintings to an urban transportation infrastructure; identical spatiotemporal structures such as waves, noise, lattices, symmetry groups, and networks emerge across scales that range from the atomic to the human to the universal. This class was a combination studio and seminar in which students both studied and produced modular systems in any media of their choosing. I gave several lecutres on contemporary new media work, sculpture, architecture, science, and film that deal generate form through a process akin to building with legos. Through defining a closed set of formal elements, a great number of possible solutions emerges. Through a five-week exercise in the processing development environment, the definition of a modular system was made more precise. The final exercise was to make a drawing in processing that could be rescaled through changing just one quantity in the code. Most of the students had little to no programming experience prior to taking the course.

 
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Above: Installation views of final exhibition for class, Building Steam With a Grain of Salt.

 

Left: Christian Banks's first processing assignment, to make a composition inspired by Armin Hoffmann's Graphic Design Manual using only the command to draw a rectangle, set color, and change the size of the screen.

 

 
 
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Left: Kristina Salinas. Study for a series of paintings derived from programs written in processing.

Below-Left: Cleve Motley's site specific public installation.

Below-Right: Terry Peterson's animation.